


class Entities - the various entities present in the Mission.class Intel - date/time and weather settings.Intro, Mission, OutroLoose and OutroWin contain the following sub-classes:.class OutroWin - if it exists: success outro.class OutroLoose sic - if it exists: failure outro.class CustomAttributes - advanced scenario attributes (such as respawn templates, revive, etc.class ScenarioData - scenario's meta data (author name) as well as respawn settings (respawn type, etc).randomSeed - seed for randomisation, most likely used by random.AddonsMetaData - user-friendly required addons' information.binarizationWanted - 0 to output the mission in plain (non-binary) text.class EditorData - Eden Editor settings, like camera position, entity id.SQM version can be found by opening the file with a basic text editor: it is the very first line of the file, to format version= version - correspondence below:Īs seen above, the first line is version, then come: Object placement information (position, direction and other parameters) as well as every other setting that can be set from the editor (respawn type and duration, etc). It contains mission information (date, time, weather), Mission.sqm is the file generated by the Mission Editor
